Posted by Peg in South Carolina
MY THREADING PROCESS
When I thread, I pull out a group of heddles. In the case of this crackle warp, I pull out eight heddles—the four heddles for the first unit on shafts 1-4 and the four heddles for the second unit on shafts 5-8. After I have threaded them I pull out the next group of eight from that block, thread them, then go on to the next eight.
CHECKING FOR ACCURACY
When I have threaded all the heddles for a given block I go about checking my accuracy.
To do this I normally pull at each thread and, if it is threaded correctly, put it in my right hand, continuing this way until all the threaded heddles have been checked. Assuming they are all correct, I then tie the group in a slip knot and then proceed to the next threading block.
In the photo (the colors are totally inaccurate, but for this color accuracy is unimportant) you can see the checked groups of warp ends with their slip knots. To the left is the next group of warp ends to be threaded, but I have not yet pulled out any heddles.
DIFFICULTY WITH FINE THREAD
But checking a 60/2 silk threading? I can’t see the gossamer stuff! Even with my miner’s light on my head, trying to find individual warp ends is a nightmare. More than halfway through the threading I realized that I do NOT have to grope for the thread itself; I can simply select the correct heddle. If the correct heddle is threaded (and not crossed), I slip the warp end high into my right hand and proceed until I am done and ready to tie the slip knot.
WHY I MUST TOUCH EACH WARP END
Once upon a time I used to just eyeball the threading. I could get away with it (well, pretty much) if I were using thick yarn. But the finer the yarn, the more I need to actually check each warp end individually using my fingers.
Of course, this method appears to slow things down. In reality it does not. Nothing is more time-consuming than re-threading to correct an error, even if the only thing that needs to be done is to insert a repair heddle. More likely, total rethreading of a large number of warp ends is called for when there is an error. And that is really time-consuming.